*Words are listed in their singular form, followed by plural endings, feminine (if applicable) singular and plural endings; -i endings are masculine and -u endings are neuter. The ‘g’ in ancient is always hard, as in the word ‘go’; it never becomes soft (the ‘j’ sound), regardless of the vowel (‘e’ or ‘i’) that follows; further, the vowel combinations ‘ai’ or ‘ay’ sound like the ‘y’ in ‘sky.’
awemi, -em, -a, -am (ah-WAY-mee, -ehm, -ah, -ahm) sentient creatures created from the elements of earth and air, three to four feet in height, thick soled feet, with thick, curly hair growing on the tops of their feet and backs of their hands.
awi, -em (AH-wee, -ehm) sentient creatures of the realm of air, created from the element of air; this category includes uncorrupted megatrem, metal aperum, ekludem, and all uncorrupted birds.
themi, -em, -a, -am (THAY-mee, -ehm, -ah, -ahm) sentient creatures created from the element of earth, under three feet tall, broad shouldered, large hands that can dig through solid rock as if it were sand; it is believed that this race is in thrall to Gar, if any still exist.
vedi, -em, -a, -am (VED-ee; VEED, -ehm-ah, -ahm) sentient creatures created from the elements of water and air, over eight feet tall, thin and lithe, living deep in the forests in the tops of huge trees; this race is ruled by a council of seers and shuns all others.
wedori, -em, -a, -am (way-DOOR-ee, -ehm, -ah, -ahm) sentient creatures created from the element of water, living in the oceans, six to twelve feet in height, hands and feet elongated and webbed, heads are bulbous, large, and gilled, unable to survive outside the water. Legend says that there are two varieties: those dwelling in the salt-water oceans, and those living in freshwater lakes, called the pludorem; however, none of the latter have ever been found, and the only evidence of their existence is in the pleugle, who are corruptions of this freshwater type.
wethi, -em, -a, -am (WETH-ee, WEETH-em, WEETH-ah, WEETH-ahm) sentient creatures created from elements of earth and water, most numerous of all the races, five to six feet in height, closest to contemporary humans.
*The following races were made by Gar in the beginning, by taking offspring of the previously described races and altering their fundamental natures through the addition of the elements of fire or ice.
aperu, -um (AH-pay-roo, -room) these flying reptiles are not strictly corruptions, since those who were created in the beginning, formed by the addition of precious metals to the element of air, are loyal to the One. It is believed that Gar, before he and his followers were driven out of the presence of the One, helped to create the original pair of aperum, a male and female based on platinum; at the same time and with the help of Guengle, they created a male blue and a female red, each infused with powerful spirits of frost and fire, respectively. From the offspring of this latter pair and with the introduction of other elements beyond fire and ice, Gar and Guengle created the colored aperum, all of which are evil (color-element-breath): orange-earth-acid, green-water-steam, yellow-air-poison gas, red-fire-fire, blue-ice-frost; three others are believed to exist, but this is only a legend drawn from the fact that there are three other elements: time, light, and Void–purple, white, and black, respectively; it is possible that these final three are the sources of their respective elements, such that these aperum do not actually exist, but are the symbolic representations of these elements. Of the metal aperum–copper, iron, silver, gold, and platinum–all have fire breath, many times more powerful than the red, being creations of fire and air with the addition of a metal.
gheli, -em, -a, -am (GAY-lee, -ehm, -ah, -ahm) Gar created these small and numerous creatures from themen to which he applied the element of ice, giving their skin a bluish hue; around three feet tall, although there are reports of some as tall as four feet, able to dig through stone with the same ease as a fish moves through water, they do all the manual labor and fill the lowest ranks of Gar’s armies.
krugle (KROO-gul) these giant creatures average eighteen feet in height, bearded, wielding huge double-bladed axes, have frosty white skin, and icy, blue blood; none know how Gar created these creatures; it is believed that they were created from the element of ice alone.
megatri, -em (MEG-uh-tree, -ehm) these giant creatures average twenty-four feet in height, hairless, wielding huge black-iron swords and hammers, have ruddy skin, and fiery red blood; like the krugle, it is believed they were created from the element of fire alone; they are accomplished smiths, making all the weapons and armor used by Gar’s armies.
morgle (MOR-gul) these creatures are corruptions of the wedorem through the application of the element of ice; they, unlike the wedorem, can live in or out of the water; they are the most powerful mentalics, increasing in power by consuming the brains of other creatures; they have large, bulbous heads with tentacles covering their mouths used to hold the head of a creature, punch a small hole in the victim’s skull, and consume the victim’s brain and mental power; a touch from their two-fingered hands paralyzes the victim; they are accomplished users of the elements, rivaling the greatest maghem who have ever lived.
nekerpu, -um (neh-KAIR-poo, -poom) these are animated corpses, created from the dead bodies of any sentient creature through the application of both elements of fire and ice, raised from their graves and controlled by a purgle; nekerpum consume live flesh, going into a frenzy on the battlefield at their first taste of blood and tearing their enemies apart; the only way to destroy them is to disrupt the purgle who controls them.
ponkolu, -um, -a, -am (pahn-KO-loo, -oom, -ah, -ahm) the most powerful and most feared of all of Gar’s corruptions; it is believed they were created from puri-wethi crossbreeding with additional applications of the elements earth and fire; fanged and horned, around eight feet in height, with bat-like wings that enable them to fly only in the fifth dimension, rumepant; proficient in both mentalics and tekson, they have an appetite for wethem, raping any who fall into their hands.
prusai (PROO-sy) legend says that these corruptions of the awemem by the application of ice did not survive; the awemem say that it was because of the strength of their original forebears, who died rather than submit to Gar; whether this belief is true, none now know except for Gar, who is unlikely to confirm this belief, if true.
purgle (PUR-gul) these are black maghem and red kailum who have sacrificed all to gain immortality by placing their essences into some object then killing their bodies in a ritual that brings them back to life without flesh and blood; they retain all the powers they had in life, with the added ability to raise and control nekerpum.
puri, -em, -a, -am (POO-ree, -ehm, -ah, -ahm) corruptions of wethem by the application of the element, fire; nearly as numerous as the ghelem, horned and fanged, their skin color ranges whitish red of the breeders to a deep, reddish-copper.
wedateri, -em, -a, -am (way-duh-TARE-ee, -ehm, -ah, -ahm) these are corruptions of the vedem through the application of fire, although their blue skin might lead us to believe that ice was used; the two varieties of these creatures--blue and green skin colors, the green inhabiting the Mariskal–discounts this supposition; tall and powerful, they also possess the ability to regenerate quickly, although stories of new wedaterem regenerating from cut-off limbs seem to be exaggerations of fact; it is believed that the green-skinned swamp variety were failures of Gar, abandoned in the Mariskal; experts agree that the green skin of this variety shows Gar’s failure to completely corrupt the original vedem, who were based on water and air.
kailu, -um (KY-loo, -loom) order of healers founded by Shigmar, divided atno 73 into the green and red orders when one-third of the kailum dissented over the use of certain powers, the red serving Gar while the green continued loyal to the One; the red have their home across the bay from Belford, where it is believed they perform unholy rites involving sex, sacrifice, and the creation of purgle and raising of nekerpum; some evidence suggests that there is a third division among these orders, called the genewum, or those who protect and serve the natural world, but their numbers are so small, being dissenters of the other two, that they are seen as a sub-group rather than their own order; primary attributes of this order are wisdom and compassion. The green order is led by a ruling council of five masters from the school, chosen from the Assembly of all green kailum, with the school’s headmaster as the sixth member and leader of the council.
kortexi, -em (kore-TEKS-ee, -ehm) order of fighters founded by Karble, dedicated to following the One and protecting the weak and innocent; this order follows a strict code of conduct, with especially rigid rules involving relations with wetham; primary attributes of this order are strength, stamina, and prowess in battle. The leader of this order, called the Wesento, is chosen from the most senior and experienced of the order.
maghi, -em (MAHG-ee, -ehm--again, the ‘g’ of ‘go’) order of sorcerers founded by Melbarth, divided atno 67 into the white and black when one-half of the maghem dissented concerning the raw use of the Void; the black became servants of Gar and made their home in Eklor; rumor has it that the cape upon which their home is located was shattered by the misuse of the raw Void in atno 1134; a third division occurred around atno 700, when many dissented from the black, believing the order had become too much the creature of Gar, giving them little freedom to act; this group formed the gray order, called the methaghem, who wished to be independent; their first home was in Metarb, at the edge of the Thruplar and the Reuthowen; later, when their numbers increased, they expanded to Mestoimo, an island in the Inner Sea, and Methpag on an island in Misty Lake; primary attributes of this order are logic and intellect. The white order is ruled by a council of ten hierarchs, with a chair and eleventh member, called the sedra.
seklesi, -em, -a, -am (say-KLESS-ee, -ehm, -ah, -ahm) order of soldiers and rangers, founded by Shigmar, Karble, and Melbarth in atno 39, when the three realized that Gar would conquer them one by one if they did not unite all three of their orders into one; this order was created to patrol and protect the land, with six regular legions and one elite legion, who protect the Fereghen and Feragwen; the first three legions, along with the elite legion, remain in Holvar at all times; the last three legions are spread throughout the land on patrol, rotating in and out of Holvar every six weeks; another legion, called the Sea Legion, patrols the waters; a further legion, the Training Legion, are those studying to become seklesem and are housed in a fortress in the mountains south of Holvar; a Seventh Legion, called the gwenakso and formed of the very best seklesem, can be formed by the Feragwen during times of great difficulties; however, it has been several centuries since this legion was organized, so it has become part of seklesi legend.
earth colored orange, ghemu, symbol:
water colored green, wedu, symbol:
air colored yellow, awu, symbol:
fire colored red, puru, symbol:
ice colored blue, gelu, symbol:
time colored purple, ditu, symbol:
light colored white, leuku, symbol:,*symbol of the One*
Void colored black, kassu, symbol:
Hierarchs of Melbarth
Kresgart (KRES-gart) Chair of the Council, or sedra (which means, ‘chair’); he is the only member of the council who uses his own name; name means ‘one who is doubly strong.’
Degwendek (day-GWEN-dek) Master of Defense; oversees the defenses of Melbarth, both school and city, and also the teaching of defensive orthek techniques; his name, like all the names that follow, is a title that describes the position held and means ‘master of defense.’
Sagenik (SAH-gay-nik) Master of Attack; with Degwendek, oversees the defenses of Melbarth with a focus on strategies of attack; he also teaches offensive orthek techniques; his name is a title and means ‘master of attack.’
Aweka (ah-WAY-kah) Master of Air; oversees teaching of uses of element of air in teka; name is a title that can change endings with the master who occupies this position (‘i’ for ‘a’ when the master is male), as can all the titles that follow and means ‘master of air.’
Wedeka (way-DAY-kah) Master of Water; oversees teaching of uses of element of water in teka; name is a title that can change endings with the master who occupies this position; title means ‘master of water.’
Ghemeki (gay-MAY-kee) Master of Earth; oversees teaching of uses of element of earth in teka; name is a title that can change endings with the master who occupies this position; title means ‘master of earth.’
Pureka (poo-RAY-kah) Master of Fire; oversees teaching of uses of element of fire in teka; name is a title that can change endings with the master who occupies this position; title means ‘master of fire.’
Geleka (gay-LAY-kah) Master of Ice; oversees teaching of uses of element of ice in teka; name is a title that can change endings with the master who occupies this position; title means ‘master of ice.’
Diteika (dee-TIE-kah) Master of Time; oversees teaching of uses of element of time in teka; name is a title that can change endings with the master who occupies this position; title means ‘master of time.’
Leuki (lay-OO-kee) Master of Light; oversees teaching of uses of element of light in teka; name is a title that can change endings with the master who occupies this position; title means ‘master of light.’
**Kasseki (kahs-SAY-kee) Master of Void; this master has been lost since the division of the original maghi order in atno 67, although the other masters continued to teach the use of this element until news of the destruction of Eklor in atno 1134, at which time overt use of the Void was forbidden by members of the order; the council admitted, however, that some ortheks covertly used this element, thus, the distinction was introduced; it is interesting that this master’s place and chair at the council table has never been removed; name is a title that could change endings with the master who occupied this position; title means ‘master of Void.’
Skrifeki (skree-FAY-kee) Master of Records; keeper of the library of Melbarth; records all the history and chronicles of the order, the school, Melbarth, and the land; name is a title that can change endings with the master who occupied this position; title means ‘master of records,’ or ‘keeper of writings.’
ayesu, -um (aye-YAYH-soo) copper, smallest coin, twenty-five to an argentu, one hundred to a ghelwu.
argentu, -um (ar-GEHN-too) silver, middle-sized coin, four to a ghelwu.
ghelwu, -um (GEL-woo) gold, larger-sized coin, twenty to a platu, at current rates.
platu, -um (PLAH-too) platinum, largest coin, very rare and extremely valuable, few, if any, are in circulation.
ansu (AHN-soo) a spirit, detached from a physical body; some believe an ansu can inhabit a person’s body and control it, but only a kwalu is capable of actual possession; see kwalu, below.
argwiwo (are-GWEE-wo) silvery liquid used by kailum to aid in casting an aura upon a person; also known in other circles as quicksilver.
Atala (ah-TAH-la) spirit of fire tricked by Gar in the beginning, trapped withing the body of Gwenatera, the fire queen.
Avril (AHV-ril) kailu Master of Healing, responsible for running the Infirmary, member of the ruling council of Shigmar; name means ‘white running stream,’ i.e., ‘whitewater rapids.’
Barsmo (BAHRS-moh) Red Guard who aids the chosen in Belford; third sergeant in the Second Company, Second Legion, later promoted to captain; another variation of the name that means ‘strong shoulders.’
Belaremo (bay-lah-RAY-moh) One of the commanders of the elite Red Guard responsible to protect the red kailu masters in Luflina and a favorite of the Master of Arms; name means ‘strong arm.’
Belgan (BEHL-gahn) captain of the First Company of the gwenakso; name is probably a variation of the name of Mistress Klarissa’s father, Blekan, whose name means ‘strong singer.’
Blekan (BLAY-kahn) Klarissa’s father; name means ‘strong singer’
Dekar (DAY-kar) member of the Red Guard stationed in Luflina; meaning of the name is unknown, although Hierarch Thalamar believes it could be ‘one who shows. . . ,’ but what this one show is unclear; since the red kailum are involved, we assume that what this person shows must, necessarily be associated with the unholy rites practiced within the Luflina, but this is only a guess.
Demansa (day-MAHN-sah) one of a pair of ponkola sisters, favorites of Gar, sister of Rupansa, name means ‘the she-demon’.
ekludi, -em (eh-KLOO-dee) intelligent, power-wielding creature of the elemental realm of air; larger than the horse with a single horn; communicates through mind-speech; this creature never touches the ground but floats through the air.
Elker (EHL-ker) rebel son of the One, see Gar.
Elos (AY-lohs) loyal son of the One through whom He acts.
Fatawssy (fah-TAH-see) female pleugle, servant of Motodu, found and rescued by the chosen in Morokolu; it is unknown if her name has any particular meaning, although Hierarch Thalamar believes the ending, ‘-assy,’ is patronymic in its derivation.
Felorno (fay-LOR-no) minister, herald, and messenger of the Lord of Air
Feragwen (FAY-rah-gwehn) female leader of the seklesem and joint ruler of all the land, joined to the Fereghren; title means ‘high queen.’
Fereghen (FAY-ray-ghen) male leader of the seklesem and joint ruler of all the land, joined to the Feragwen; title means ‘high king.’
Fregren (FRAY-grehn) kortexi altered by Gar and Motodu, sent back to Karble to destroy the order; name means ‘broken mind.’
Gar (gahr) Lord of Evil, fallen son of the One, cast with his followers into the underworld for rebellion; formerly named Elker, symbol: .
Gawkassy (gah-KAH-see) the shaman, which is in some ways equivalent to a kailu, of one of the principal clans of pleugle inhabiting the Wolpoti Swamp; father of Fatawssy and son of their Widoitor, the leader of all pleugle clans; it is unknown if his name has any particular meaning, although Hierarch Thalamar believes the ending, ‘-assy,’ is patronymic in its derivation, especially considering the similarity between the names of father and daughter.
geuskeldu (gay-oos-KELL-doo) archway/chamber of advancement used by the maghem to test themselves and advance in power and abilities.
Ghelvon (GHEL-vahn) kailu Master of Battle, member of the ruling council of Shigmar; name means ‘to make oneself ready to shine.’
gheusu, -um (GAY-oo-soo) one who is chosen, in this case, by the One; reference to the chosen of the One.
Ghreis Prokarts (grace PROH-karts) kailu Master of Soldiers, chief commander of the soldiers protecting Shigmar, member of the ruling council of Shigmar; name means ‘strength from anointing.’
Guengle (GWEHN-gul) the name means ‘woman of cold’; she is the ruler of ice who aided Gar in the beginning before they had a falling out with each other; unlike Gar, she was not driven out for rebellion, but she, with her followers, left the presence of the One to rule her own realm; she helped create all the corruptions that include ice.
Gwemo (GWAY-mo) formal greeting, Hail!
gwenakso (gwayn-AHK-so) the fabled Seventh Legion of the seklesem, organized by the High Queen whenever she feels sufficient threat exists; the name means “the sharp sword of the queen.”
Gwenatera (gwayn-ah-TAY-rah) ancient red aperu living in Aperkolu, referred to as Gar’s pet, although she holds no allegiance to him.
Gwoneru (GWAHN-eh-roo) Aperu-slayer, the name of Rokwolf’s sword.
kara, -am (KAH-ra) prostitute, whore, female slaves kept by red kailum.
karasun (KAH-rah-soon) a curse word that literally means ‘son, or daughter, of a whore.’
Karble (KAR-bul) first and greatest kortexi, founded the order of the kortexem; his name means ‘bold strength’.
Kathe (KAH-thay) one of the kara who works for Madame Melaine in Belford; name means ‘one who is a whore.’
Kaudorfu (kow-DOHR-foo) ponkolu master of Gar’s slaves; name means ‘beater of slaves.’
Kelmo (KELL-moh) Chief Shield of the command squad of the gwenakso; name means ‘helm.’
kelnan-ditistas (KELL-nahn-DEE-tee-stahs) the word means, literally, ‘the room of stopped time’; space created in which time outside of the room can be slowed almost to a stop.
Kenawon Gwendalto (KAY-nah-wohn gwayn-DAHL-toh) one of the leaders of the kortexi faction that wants Blakstar to become Wesento; cousin to Nepawon Spornasen (mothers are sisters); name means ‘protector of the young who defends against the old.’
kerono, -em (kay-ROH-no) creature between the ekludi and the horse, with a single horn and very rare; the few still living are watched over by the vedem, deep in the forest; they are considered holy creatures by the vedem, who believe they are fallen ekludem, and considered to be symbols of beauty, colored gold or white.
kerteradi, -em (kare-tare-RAH-dee) name given by the servants of Gar to those of good orders who sell out to Gar; the name carries the sense of ‘traitor’; these converted servants of Gar are not trusted by other servants.
klitodweri, -em (klee-TODD-weh-ree) scout order organized by Tevvy’s father; the name means ‘one who listens at doors’; these are ‘thieves’ who serve the One and the orders of good.
Krelufi (kray-LOO-fee) red kailu Master of the Arcane, second to the Magsamel, brother to Pulufi and Melufa; name means ‘body filled with desire.’
Kresmo (KREHS-moh) captain of seklesi company stationed within Lufkor; another variation of the name that means ‘strong shoulders.’
Krissa (KREE-sah) one of the kara working for Madame Melaine in Belford; name means, politely, ‘one who gives good sex.’
Kuresmo (koo-RAYS-moh) retired kortexi who helps Whitesun; name means ‘strong shoulders.’
kwalu, -um (KWAH-loo) servants of Gar who possess and control the bodies of others.
Kwelupi (kway-LOO-pee) red kailu master who becomes Motodu after Melbarth’s rod rejects the morgle, carries Sutugno to Xythrax; name means ‘body pleasure.’
Leukila (loo-KEE-la) Klarissa’s mother; name means ‘bright one’
Lonera (loh-NAY-rah) awema midwife who is a friend of the families of both Mistress Elanor and Master Telvor; name means ‘one who gives aid during childbirth.’
Lufekuro (loo-FAY-koo-roh) red kailu Master of Arms; name means ‘master of pleasure.’
Luflina (loo-FLEE-nah) name of the fortress of the red kailum, across the harbor from Belford; it means “pleasure bed.”
magluku (mah-GLOO-koo) a globe of light, powered by the light element.
Magsamel (MAHG-sah-mell) title given to the ruler of the red kailum; name means ‘the greatest one.’
Malkonik (mal-KOHN-ik) apprentice to Master Ghelvon, name means ‘the ill-hung hinge.’
Mankapi (mahn-KAH-pee) steward of Sir Kuresmo; name means ‘he who grasps by the hand,’ i.e., ‘purchaser.’
Maresmo (mah-RAYS-moh) captain of the Fifth Company of the gwenakso; name means ‘strong shoulders.’
markorni, -em (mahr-KOR-nee) creature of the realm of Air, winged horses, none have ever been seen outside the realm of air.
Mawgrassek (mah-GRAHS-sek) warleader of one of the clans of pleugle living in the Wolpoti Swamp; it is unknown if his name has any meaning, although Hierarch Thalamar believes the ending, -assek, is patronymic in its derivation.
mekala (may-KAH-lah) the greater council of the green kailum, sometimes called the ‘full assembly’, which consists of all kailum who gather to Shigmar to hear and decide on matters that concern the order, e.g., to choose a new headmaster for the school. A full initiate of the order can only be judged and sentenced by the mekala whereas matters of discipline involving apprentices are judged and sentenced by the ruling council alone.
Melbarth (MEL-barth) founder of the white maghi order, he was the first sedra of the white maghi order, his name means either ‘soft beard’ or ‘strong ax’, none are sure which, although his followers argue for the latter.
Melonta (may-LAHN-tah) Chief Maghi of the First Company command squad of the gwenakso; name means, literally, ‘soft message,’ hence, ‘whisper.’
Melufa (may-LOO-fah) black maghi master, sister of Krelufi and Pulufi; name means ‘strong desire.’
methaghi, -em (meh-THAH-gee) the gray sorcerers; those who refuse to choose good or evil, but instead prefer an equal balance between the two cosmic forces.
montista (mahn-TEE-stah) stone of power into which the Wesento, leader of the kortexem, looks to see the future of the initiate before he leaves to ascend the Mountain of Vision.
Monti-sterlastan (MOHN-tee stair-LAHS-tahn) range of mountains running north-south, translated as ‘Mountains of the Firm Star.’
Monti-stethreu (MOHN-ti-STEH-thray-oo) range of mountains running east-west through the north, translated as ‘Mountains of the Fallen Star.’
Morokolu (moh-ROH-koh-loo) at the center of the Mariskal, home of the morgle, Motodu; an ancient, sunken fortress; name means ‘great dome.’
morosku, -um (moh-ROH-skoo) giant creature of the realm of Air, sometimes called giant of the cloud, standing around eighteen feet in height; related to the krugle and megatrem.
Motodu (moh-TOH-doo) powerful morgle inhabiting Morokolu who steals, with the aid of Gar, the Rod of Melbarth; name means ‘mind eater.’
Myron (MY-rohn) Headmaster of the kailu school, Master of the Arcane Arts, leader of the ruling council of Shigmar; name means ‘the eagle of timely news.’
Nefli (NEH-flee) leader of the vedem.
Neflo (NEH-flo) son of Nefli, one of the vedem who leads a company of his people to rescue the chosen and exhorts them not to use Shigmar’s staff.
Nefora (neh-FO-rah) Lady of the elemental realm of Air, wife of Wehtkuro; she is one of the moroskum.
negumflu, -um (neh-GOOM-floo) reptiles believed to be the ancient ancestors of the aperum, inhabiting the waters of the Mariskal; similar to but larger, and more vicious, than our alligator.
Nekerp (NEH-kerp) ‘Death Harvester’ Lord of the Dead who takes spirits from life into the land of the dead; to become a purgle, the maghi or kailu sacrifices his or her life essence to this demigod, for it is through his authority and power that the purgle raises corpses to become nekerpum.
Nepawon Spornasen (NAY-pah-wohn spore-NAH-sayn) one of the leaders of the kortexi faction that wants Blakstar to become Wesento; cousin to Kenawon Gwendalto (mothers are sisters); name means ‘protector of the new who strikes against the old.’
Nethe (NAY-the) White maghi master, specialist in earth, who has researched how sound travels through stone; name means ‘one not believed.’
Ni vorga daluna. Corova dar el! Phrase shouted by Sir Blakstar in Mariskal that broke the darkness threatening the command squad of the gwenakso led by Fereghen Delgart; language is that of the One; Hierarch Thalamar believes it means: ‘You do not frighten us! We are servants of the One!’ Alternatively, the first line could be, ‘you cannot crush us with darkness and evil,’ which may be more applicable to the circumstances in which Sir Blakstar used the phrase.
The One supreme deity, ruler of the universe and father of all.
Orkegan (or-KEE-guhn) evil lord of the air and servant of Gar who claims to rule this elemental realm.
orthek, -s (OHR-thehk) the act of working or weaving elemental forces into a single focus or action using a word or phrase from ancient; for example, when a kailu or maghi produces a light using the word magluku as the focus point of the elemental forces, in this case, light, to provide illumination, and time, to keep it operating through time.
ostem (AHS-tehm) a special set of teeth and small bones, taken from the animals of the Wolpoti and inscribed with symbols; these special teeth and bones are used by the pleugle shaman to predict the future; name means, in ancient, ‘bones.’
Paaki (pay-AH-kee) leader of the ekludi guarding the Mountain of Vision; name means ‘sharp protector.’
Patorken Wistloto (pah-TOHR-kayn weest-LOH-toh) one of the leaders of the kortexi faction that wants Blakstar caught and executed; name means ‘protecting against new, foolish knowledge.’
peuaritum (poo-air-EE-toom) kortexi rituals of purification necessary before entering Karble.
Platta (PLAH-tah) name of the female, platinum aperu, killed shortly after the world was made.
Platti (PLAH-tee) name of the male platinum aperu, who sits on the tower above the gate to Wethkuro’s palace in the realm of Air, keening a lament to his lost mate every hour.
Pleugi (PLOO-gee) second Chief Archer of the command squad of the gwenakso; name means ‘the arrow.’
potiethro, -em (po-TEETH-ro) giant creature of the realm of Air, rules the realm, sometimes called giant of the storm; stands around twenty-four feet in height, although rumor has it that Wethkuro is thirty-two feet tall; related to the krugle and megatrem; it may be that the megatrem are corruptions of the potiethrem, but this supposition cannot be confirmed or denied.
potikoro (poh-TEE-koh-roh) title of the seklesi leader of all the legions, right hand of the Fereghen.
Prath (PRATH) member of the Red Guard in the Luflina; meaning of this name is unknown.
Presgrut (PRAYS-groot) alchemist in Rykelle used by Meekor; name means ‘twisted old man.’
Pulomus (poo-LOH-moos) Tevvy’s rival in the Guild at Rykelle; name means ‘foul mouse.’
Pulufi (poo-LOO-fee) red kailu Master of Nekerpum, brother of Krelufi and Melufa; name means ‘foul pleasure’
Putrimus (poo-TREE-moos) Guildmaster of the thieves of Rykelle; name means ‘putrid mouse’
Rebeth (RAY-behth) Klaybear’s friend and fellow apprentice, intended of Sutugno; name means ‘to trust again.’
reuthoderu, -um (roo-THOH-day-roo) conifer trees that grow hundreds of feet in height and live for several millennia found only in the Reuthowen; the bark and wood of these trees is reddish in color; the northernmost section of the forest, closest to the desert, was turned to stone when Aperkolu formed and erupted for the first time atno 2039.
Reuthowen (ROO-tho-wayn) ancient forest north of the Wolpoti swamp, trees are mostly giant reuthoderum.
Robostei (ROH-boh-stay) themen chief of all tribes; name means ‘stone hard.’
Robresmo (roh-BREHS-moh) Chief Kailu of the First Company command squad of the gwenakso; name means ‘hard shoulders.’
rumepant (ROO-may-pahnt) the dimension beyond space and time through which those who travel from one place to another by teleportation; all places within this realm are an equal distance apart, roughly one hour of time.
Rupansa (roo-PAHN-sah) one of a pair of ponkola sisters, favorites of Gar; sister of Demansa, name means ‘the ripping demon.’
sakuldi, -em (sah-KOOL-dee) creatures inhabiting the Desert of Thruplar who attack anyone using elemental forces; they swim through the sand and are distant cousins of the negumflum and aperum; rumor says that they can grow up to thirty feet in length.
Salamera (sah-LAH-may-rah) kailu of legend who disappeared in the Stoinowen, believed to be still living; her name means “one who looks after the health of, or brings about health or wholeness–a complete healer.”
sedra (SEH-drah) leader of the council of Melbarth, name means, simply, ‘chair.’
Shigmar (SHIG-mar) founder and first leader of the order of kailum; his name means ‘fashioner of writing,’ which is a ‘scribe.’
skelkandi, -em (skehl-KAHN-dee) cat-like creatures, with scaly hides, found only in the Wolpoti swamp.
Skota (SKOH-tah) squad leader of the fourth squad in the fifth company of the gwenakso; name means ‘shield maiden.’
skrufoti (skroo-FOH-tee) shrub native to the Wolpoti Swamp with bright red berries that are used to make a poison; name means ‘poison shrub.’
Sokosa (soh-KOH-sah) second Chief Sword of the command squad of the gwenakso; name means ‘sword maiden.’
Sokosen Stolgwen (soh-KOH-sayn STOHL-gwayn) one of the leaders of the kortexi faction that wants Blakstar caught and executed; name means ‘sword of the elders who defends against the foolish.’
Storga Keney (STOHR-gah KAY-nee) kailu Mistress of Novices, responsible for the female novices, wife of Wegex Deruney, member of the ruling council of Shigmar; name means ‘hard youth.’
Sutugno (suh-TUHG-no) Klare’s best friend and green kailu apprentice; name means ‘full friend.’
teka (TAY-kah) the art of working with or weaving elemental forces as practiced by the orders of kailum and maghem.
tekson (TEHX-sohn) one who works with or weaves elemental forces, i.e., a kailu or maghi.
tengle (TEHN-gul) frostbox, small, elementally enhanced cabinet used to keep food cold, using both ice and time elements.
texarti, -em(rare) (teks-AR-tee) web of power that surrounds the victim and allows the maghi to torment and control the victim, powered by air, water, and fire elements.
thukro (THOO-kro) town leader, master of city or town.
Vaghart (VAHG-art) scout friend of Reena; name means ‘strong bough.’
vukeetu (voo-KEE-too) globe of elemental forces that gives the maghi a glimpse into his or her own future.
Walpedi (wahl-PAY-dee) second captain of the seklesi company stationed within Lufkor; name means ‘strong swimmer.’
Wegex Deruney (WAY-ghehx day-ROO-nee) kailu Master of Novices, responsible for the male novices, husband of Storga Keney, member of the ruling council of Shigmar; name means ‘lively and steadfast tree.’
Wegorvo (way-GOHR-voh) former name of the village that became Holvar after the original home of the seklesem was destroyed in 2039; name means ‘a fork in the road.’
Wenatra (way-NAH-trah) a young wetha, one of many, used by the awema midwife, Lonera, as a wet nurse following childbirth; name means ‘wet nurse.’
wepanu, -um (way-PAH-noo) an evil spirit escaped from the underworld to haunt the land of the living, or so it is believed; see ansu, kwalu.
Wesento (way-SEHN-to) title/name of the leader and master of the kortexem, chosen from the oldest and most experienced of the order by a vote of the senior kortexem; he serves until his death.
Wethkuro (wayth-KOO-ro) Lord of the elemental realm of Air, one of the potiethro, husband to Nefora.
Widoitor (wee-DOY-tohr) leader of all the pleugle clans, an ur-shaman, and head of all shaman; father of Gawkassy, grandfather of Fatawssy; Hierarch Thalamar believes this title means ‘wise one’ in ancient, but because the pleugle have altered the language to suit their own purposes, the Hierarch’s interpretation could be mistaken.
Wolgart (WOHL-gart) chief messenger of the Third Company’s command squad, Seventh Legion; name means ‘strong runner.’
Wolsonto (wohl-SOHN-toh) kortexi gatekeeper of Karble and fifth member of ruling council of elders; name may mean ‘well of wisdom’ but this is only supposition.
womaya (woh-MY-yah) device created by red kailum and used by karam to enhance the pleasure of both parties during copulation.
Fokortheku: Book of Ortheks
*To pronounce the following words from ancient: all consonants and vowels are spoken; the vowels sound like the vowels of a European language, other than English:
‘a’ like ‘father’
‘e’ like ‘pay’
‘i’ like ‘sea’
‘o’ like ‘go’
‘u’ like ‘glue’
The accent on the word is on the second to last syllable in two syllable words, third to the last syllable in words with three or more syllables.
aneksaro the ‘death speech,’ used to communicate with the recently dead; requires six kailu masters, causes recently dead corpses to answer short questions; can go terribly wrong, as a powerful person can rise as a purgle; orthek is activated by the word, mortiswera; uses time and Void.
apweryo simple orthek to open doors and locks sealed using ortheks; uses air.
awikweklo creates a flying disk beneath the feet, allowing the maghi to fly through the air; uses air and light.
aterskoit creates a shield of flame, protecting against ice, uses fire and time.
ditiskoit creates a shield of time, protecting against time; uses time.
el-ghende-gwehram-sisogheto-kastho-shaurore-aiwamdwo incantation used to activate the destructive power of breath-giver causing an expanding circle–wave–that takes the life force from all it touches, uses light and Void.
entos word of power used to pass instantly between two telepads exclusively connected to each other without entering rumepant.
eset-egi-kurotu words of command used by Thalamar to open the shield surrounding his tower; uses time, light, and Void.
esperu-kruses-kasso creates a ball of the Void that moves in the direction of the maghi’s rod movement, instantly freezing any person or object whose path it crosses; this orthek is highly dangerous to those who use it; uses Void and ice.
esperu-leuki creates a fist-sized ball of light that is thrown by the maghi at a chosen target; uses light.
esuleuki-donu-bagso ties the aura against evil to the kortexi receiving it, enabling it to increase in power as the kortexi increases in experience; adds element of time.
ghesorplakyo striking hand; creates a fist-shaped force that punches with the force of a potiethro; uses air and Void.
ghesorsista stopping or intervening hand; creates a large hand-shaped wall of force that prevents enemies from approaching the maghi from the direction toward which the rod is pointed; uses air and Void.
gheusmelth creates a gentle gust of wind that moves in the direction indicated by the maghi, uses air and light.
gheusokso creates a blade-shaped sword of air that the tekson can wield much like a giant-sized sword; uses air and light.
ghwergheusum causes a blast of hurricane force wind; uses air and Void.
gwolagelu creates a beam or ray of cold that emanates from the rod or staff and can thus be directed by the tekson; uses ice and air.
gwolakassu creates a beam or ray of Void that emanates from the rod or staff and can thus be directed by the tekson; uses Void and air.
kelnes-stelni causes a dome of protection, obscuring those within from prying eyes and listening ears to keep conversations private; uses light, time, and Void.
kresko causes the rod of the maghi to grow, or increase length; can be used on other objects; uses water and earth.
kreyakwa creates a stream of pure water that flows from the head of the kailu’s staff; uses water.
kreus- water freezing orthek–must be followed by the type of water: plotu flowing water, river, stream; mori body of water, lake, sea (include a size descriptor, fresh vs. salt, etc.); uses ice and air.
kweklo-kenawet-patno creates an expanding circle of fresh air around the kailu, uses air and water.
kweklo-plakaskoit variation of the stone shield: creates a dome of stone that surrounds and covers the kailu, uses earth and fire.
kweklopur-patno creates a fireball that expands, uses fire and air.
kweterumtod causes an earthquake for as long as the orthek is maintained; uses fire and earth.
kwyeskoit creates a shield/dome of silence around the tekson in order to keep conversations private, uses air and earth.
leukuskoit creates a shield of light, protecting against the Void; uses air and light.
mankremi “burning hand,” causes the hand(s) to be surrounded by flames; uses fire.
neki word used to cancel an active orthek, literally meaning, ‘not it’; instantly stops the flow of elemental forces.
nemfa-ditistas causes, in this case, a field that virtually stops the flow of time; uses time and Void.
nemfagelu aura of cold to protect against heat, requires a drop of argwiwo, uses ice, air, and Void.
nemfa-ghelwo-kontra-duswektem special aura given to kortexem after ascending the Mountain of Vision; creates an aura that repels evil; uses light and air.
nemfagwheri aura of heat to protect against cold, uses fire and air.
nemfakenawet aura of fresh air: creates a zone of pure, fresh air around the face of the person touched; uses air.
nemfaleuka aura of light to protect against the Void; uses light and air.
nemfapatornokeyo aura of protection; creates a cocoon of water that protects against harm or injury, also speeds the healing process; uses water and time.
nunkopedom-rumpet causes the ground to crack; uses fire and Void.
okworno gives the person touched the eyes/vision of an eagle; uses air and light.
patorake protective shield against the acid breath of an orange aperu, uses water and Void.
pedamoro-port causes the person to make a great leap forward.
-re escape orthek that enables the maghi to make great leap backward, uses air, time, and Void.
pelwideno enables the person touched to see in the ultraviolet, giving the person, for all practical purposes, the ability to see in the dark; uses Void and air.
perepod-(person) elemental device created by Hierarch Kalamar and Headmaster Myron to signal one another over long distances in seconds; the command word used is remelek; uses time, light, and Void.
plakaskoit creates a shield of stone, uses earth and water.
plenakya-ksungelu enchants the blade of a weapon to become a blade of frost; uses ice and air.
plenakya-ksunkassu enchants the blade of a weapon to become a blade of Void; uses Void and air.
pleudkweklo creates a floating disc beneath the maghi’s feet, lifting the maghi to hover about two feet off the ground; uses air and light.
pleugikel creates an arrow of ice that shoots at the target pointed at with the maghi’s rod (add wedro before, becomes a storm of ice arrows), uses ice and water (and air for the storm).
pleugipur creates an arrow of fire that shoots at the target pointed at with the maghi’s rod (add wedro before, becomes storm of fire arrows), uses fire and Void (and air for the storm).
pleugistoi creates an arrow of stone that shoots at the target pointed at with the maghi’s rod (add wedro before, becomes storm of stone arrows); uses earth and fire ( and air for the storm)
pleuket-sedra causes the object named, in this case, a chair, to fly as directed by the maghi; uses air, time, and Void.
plotugel causes a stream of water that freezes, uses water and ice.
plotoskoit creates a shield of flowing water, uses water and time.
podstolon causes a root or branch on the ground to rise up suddenly and trip an opponent; uses earth and water.
potopator gwherpuri potion of heat protection.
remoryet word of power that sends a single corpse, attempting to rise as a purgle, back to the afterlife; uses time and light.
reu-komhilu-demaghu-gleubespi a kailu orthek to enchant an object of power giving it disruptive (to purgle and nekerpum) powers, in this case, the object enchanted is the maghi storm of ice arrows, uses light, time, and water.
rumandu word of command that will move things or open doors from a distance; uses air.
skou-maghinam teka sight: allows the person to see elemental forces operating; orthek variation: add dedo-okwum and touch the eyes, giving teka sight to the individual touched; uses air and light.
skuroskoit creates shield of darkness, completely obscuring the person; uses air and Void.
stalna-kailigater causes a pillar of green fire to descend, uses water and light.
steighud-me levitation orthek, in this case meaning, “lift me”; uses air and fire.
-ko “lift him or her”
-nes “lift us”
-todhilum “lift that thing/object”
strelo-sporna-okwum causes a bolt of lightning which, in this case, strikes the eyes of the enemy; can substitute other body parts, or as Thalamar, at a group: -atromaghem-rudhakailum, “black maghem and red kailum”; only the chosen and the Founders have sufficient teka power to use the orthek in this way; uses air and fire.
supno causes the person or persons targeted to fall into a deep sleep, not waking until the orthek is canceled; uses water and air.
texarti web of power used to control the physical actions and torture the person controlled; uses fire and Void.
tretuned creates a binding teka rope that connects the maghi to an object chosen by the maghi; uses air and time.
verame-torekwe-rumepant-ad(location or name of telepad) teleportation orthek–‘carry me through rumepant to (place)’; teleportation takes one hour of travel through rumepant; uses time, light, and Void; substitute the following endings depending on how many are teleporting:
-me ‘carry me’
-ko ‘carry him or her’
-nes ‘carry us’
-taint ‘carry them’
vukeetu globe that gives maghem a glimpse of their futures; uses time, light, and Void.
wedro-pleugikel creates a storm of ice arrows (can substitute any type of teka arrow), uses ice, water, and air.